USING GAMES WHILE TEACHING ENGLISH

Authors

  • Doniyor Khamidov Sadikovich Farg‘ona IIV akademik litseyi o‘qituvchisi

Keywords:

qualitative research, attractive structure, educational research, social constructivism, teaching analysis, games theory, qualitative methodologies

Abstract

This article analyzes teaching methods through games as literary and stylistic device in Modern English language and its morphological characteristics.

References

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Ralf Dörner, Stefan Göbel, Wolfgang Effelsberg, Josef Wiemeyer (2016), Serious Games : Foundations, Concepts and Practice, Springer International Publishing.

Santa Dreimane (2019), « Gamification for Education : Review of Current Publications », in Linda Daniela, Didactics of Smart Pedagogy, Springer, pp. 453–464.

Alike Martens, Wolfgang Müller (2015), « Gamification », in Handbook of Digital Games and Entertainment Technologies, Springer Singapore, pp. 1–23

Peter Perla (2011), The Art of Wargaming: A guide for professionals and Hobbyists, John Curry Editions.

David W. Shaffer, Kurt R. Squire, Richard Halverson, James P. Gee (2005), « Video games and the future of learning », Phi Delta Kappan, 87(2), 105–111.

Alexis D. Souchet, Stéphanie Philippe, Floriane Ober, Aurélien Lévêque, Laure Leroy (2019), « Jeu Sérieux en Réalité Virtuelle pour Apprendre l’Entretien d’Embauche : Expérience en Double Aveugle », in 3e Colloque International Game Evolution: Management et Pédagogie Ludique.

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Published

2023-01-21

How to Cite

Khamidov , D. (2023). USING GAMES WHILE TEACHING ENGLISH. GOLDEN BRAIN, 1(2), 318–320. Retrieved from https://researchedu.org/index.php/goldenbrain/article/view/1360